Daniel Teolfe's profile

Manscaped - Beard Hedger

In this project I was responsible for modelling and texturing a few environments, some props and for simulations in some of the scenes. 
Also, I was responsible for a couple of stills.


- THE FILM - 
First scene - modelling, texturing, lighting 
Interior of the Lab - modelling, texturing, lighting 
Vellum  Simulation - This is a vellum hair simulation done in Houdini. 
Vellum Simulation - This is another vellum hair simulation done in Houdini. Same principle of the previous, but here the intention was to show the product cutting the fur.
Modeling, Texturing and Shading of the Claw
Modeling and shading of the foreground
- STILLS - 
Modeling, Texturing, Shading and Lighting
Texturing, Shading, Cloth Simulation and Lighting
- PROCESS - 
- TEAM -
Directors: Cássio Braga and Carlos Kulpa 
Concept: Greg Kickow, Marco Sesterhenn and Eduardo Cometi
Storyboard: Marco Sesterhenn and João Victor Azevedo
Styleframes: Renan Araujo, João Victor Azevedo, Fagner Nogueira, Jean Ehrat, Daniel Teolfe and Vinícius Cardoso
3D Animation: Renan Stein 
2D Animation: Daniel Rocha
2D Graphics: Renan Araujo 
Supervisor: Fagner Nogueira
Modeling: Matheus Abraham Alves, Jean Ehrat and Daniel Teolfe 
3D and LookDev: Jean Ehrat, Daniel Teolfe, João Crest and Jefferson Dall Est 
Simulations: Jean Ehrat and Daniel Teolfe
Post-production: Bruno Wotroba and Pauline Oliveira 
Post-Production (Color): Bruno Wotroba 
Editor: Daniel Rocha
Client Manager: Ana Laurentiz, Mônica Peripolli and Gabriela Antunes
Project Manager: Renata Souto 
Sound: Paloma Audio 
Client: Manscaped
THANKS FOR WATCHING!
Manscaped - Beard Hedger
Published:

Manscaped - Beard Hedger

Published: